The entry for “manes” (p. 17) states that — like undead — these demons are immune to “sleep, charm, and similar spells”. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. Heck, not all of them are immune to the Charmed condition, although some (but not all) spells that cause Charm specifically exclude undead. If an undead is immune to the charmed or unconscious conditions, the stats block would say so. A good rule of thumb is that spectral undead will be immune to fear, but things like skeletons, zombies, ghasts, ghouls etc are not. So, Charm Monster actually doesn’t work on Undeads in most situations. They tend to be immune to charms. Coldlight walkers were a type of undead found in cold regions.1 1 Description 2 Behavior 3 Abilities 4 Combat 5 Ecology 6 Appendix 6.1 Appearances 6.2 References Since a coldlight walker was an undead humanoid's corpse, the appearance of this creature varied. So you get a pretty rare talent! It’s resistant to cold, fire and necrotic damage, along with physical damage from nonmagical weapons. While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. The bodak is a CR 6 undead creature, immune to lightning, poison, and being charmed or frightened. Protection from Good/Evil is a 1st level spell that gives you immunity for up to 10 mins with Concentration vs Aberrations, Celestials, Elementals, Fey, Fiends and Undead. It was usually encountered still wearing the clothes it was wearing at the time of its death. There’s a few caveats; if an Undead has 8 or more intelligence, it gets Advantage. Healing Word someone whenever they drop. If it has 12 or more, they get to save once per hour. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. Some undead aren't immune to Fear, either. You attempt to charm a humanoid you can see within range. By my read, most of the mindless undead aren't immune to Bards' vicious mockery either (since, for examples, skeleton and zombies don't have any listed immunity to psychic damage unless I missed a general rule about undead somewhere), which means you can hurt that poor skeleton's feeling so hard it goes right back to the grave. The entry for “ghost” (p. 43) is more specific noting that, “Ghosts are of the “undead” class, and thus sleep and charm spells have no affect them.” Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Bards are also good with healing spells. Its statistics, other than its size and speed, are unchanged. It's all decided on a monster by monster basis. According to the designers of 5e, the stats block of monsters contains all the information necessary. 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